The Paladin


Look: Kind eyes, Bald, Worn holy symbol of Vitali, Fit body

  • Strength: 16 (+2)
  • Dexterity: 9 (+0)
  • Constitution: 9 (+0)
  • Intelligence: 12 (+0)
  • Wisdom: 13 (+1)
  • Charisma: 16 (+2)

Damage: d10
Armor: 4
HP: 19

Alignment: (Asymptotically) Good
Endanger yourself to protect someone weaker than you.

Race: Human/Concept Elemental
When you pray for guidance and “ask what here is evil” the GM will tell you honestly.
Demonstrate Life in it’s purest form (roll 10+ hold 3, 7-9 hold 2, 6- hold 1) (pg. 306)

Zerath’s misguided behavior endangers their very soul.
Mastadon has stood by me in battle and can be trusted completely.
Eerik is a craven profiteer.

Lay on hands
When you touch someone, skin to skin, and pray for their well-being , roll+CHA. On a 10+ you heal 1d8 damage or remove one disease. On a 7–9, they are healed, but the damage or disease is transferred to you.

You remove the clumsy tag on armor you wear.

I am the Law
When you give an NPC an order based on your divine authority, roll+Cha. On a 7+, they choose one:

  • Do what you say
  • Back away cautiously, then flee
  • Attack you
    On a 10+, you also take +1 forward against them. On a miss, they do as they please and you take -1 forward against them.

When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:

  • Slay _______, a great blight on the land
  • Defend _______ from the iniquities that beset them
  • Discover the truth of _______

Then choose up to two boons:

  • An unwavering sense of direction to _______.
  • Invulnerability to _______ (e.g., edged weapons, fire, enchantment, etc.)
  • A mark of divine authority
  • Senses that pierce lies
  • A voice that transcends language
  • A freedom from hunger, thirst, and sleep

The GM will then tell you what vow or vows is required of you to
maintain your blessing:

  • Honor (forbidden: cowardly tactics and tricks)
  • Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
  • Piety (required: observance of daily holy services)
  • Valor (forbidden: suffering an evil creature to live)
  • Truth (forbidden: lies)
  • Hospitality (required: comfort to those in need, no matter who they are)

Divine Favor
Dedicate yourself to a deity (name a new one or choose one that’s already been established). You gain the commune and cast a spell cleric moves. When you select this move, treat yourself as a cleric of level 1 for using spells. Every time you gain a level thereafter, increase your effective cleric level by 1.

When you heal an ally, you heal +1d8 damage.



Dis: A tale of Life and Death wildmage madfoamingcat